OpenGL ES 3.0 extends OpenGL ES 2.0 to support many new rendering techniques, optimizations, and visual quality enhancements. OpenGL ES 2.0 ushered in the era of programmable shaders for handheld devices and has been wildly successful in powering games, applications, and user interfaces across a wide range of devices. Learn More Buy What’s New in OpenGL ES 3.0 OpenGL ES 3.0 Programming Guide, 2nd Edition